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Divinity original sin 2 classes
Divinity original sin 2 classes






divinity original sin 2 classes

It would be confusing to see that you have a companion that was a "Cleric" but that you had invested all your points in warfare since you got them.Īnd if you really want to know, you can back track from skill points to presets using this chart: īut again, it wound help you if you invested in different skill classes after leveling up and you didn't remember anyway. The easiest way to check what mix of skill classes a character has is by looking at their character sheet and seeing where you invested points. It is irrelevant to game mechanics that you picked Cleric or Ranger beyond what skill points you invested in.

divinity original sin 2 classes

There is no reason you ever need to know what "class" you selected originally.

divinity original sin 2 classes

After a single level up the initial "class" can become virtually meaningless as you can branch out into any school of skills you want. What you are picking when you pick a "class" for a companion is these initial combat point investments (and the game gives you corresponding skills, weapons and attributes). p>RPG fans have a wealth of games to choose from to have an enjoyable experience, but its Larian Studios Divinity: Original Sin 2 that remains as one of the most immersive titles to ever grace the genre. Ranger = Huntsman+Pyro Cleric = Hydro+Necro). Since Divinity: Original Sin 2 can be a bit overwhelming for newcomers, here is a breakdown of the different classes available in the game. Archers need finesse for bows or crossbows and wits for crit chance.Each "class" preset is just a combination of certain skill class abilities (e.g. They have a heal skill, damage skills, and can use special arrows to do elemental damage.įor stats, boost int for mages, for more damage, and memory to memorize (duh) more skills (spells). They fall under the huntsman skill line, and get their own teleport to aid them in reaching higher ground where they get a big bonus to damage. Plus the air skill teleports are very useful.Īrchers are fun. Water and air (lightning) are also synergies, as you can make somebody wet, and then shock them to stun them and ice spells will freeze them. For mages, fire and geo (which includes earth and poison skills) are very synergistic as fire causes oil (from earth spells) to explode and catch fire, and poison reacts explosively with anybody (or anything) which is on fire, plus having a DOT of it's own besides the burning effect. You can specialize in as many areas as you want, but there is a practical limit of two or three because you only get one skill point per level. Just in case it is not clear from the above posts: The skill areas are pyro for fire, hydro for water, aero for air, and geo for earth. What classes do you guys like to play/find fun? I'm currently trying to decide between fire wizard, water wizard, poison wizard, or an archer.

divinity original sin 2 classes

Originally posted by Thomas:I'm having trouble choosing a class to play.








Divinity original sin 2 classes